new_stuff_preview_goods_id = 9500 //时装坐骑&新物品预览Idni_dao_qian_kun_show_i dịch - new_stuff_preview_goods_id = 9500 //时装坐骑&新物品预览Idni_dao_qian_kun_show_i Anh làm thế nào để nói

new_stuff_preview_goods_id = 9500 /

new_stuff_preview_goods_id = 9500 //时装坐骑&新物品预览Id

ni_dao_qian_kun_show_id = 2501 //逆道乾坤用来显示图标的或其他的数据的物品id
ni_dao_qian_kun_max_count = 10000//逆道乾坤食用上限

offline_exchange_exp_per_yuanbao = 5000000 //每元宝兑换的经验数值
offline_exchange_real_air_per_yuanbao = 20000//每元宝兑换的真气数值
offline_exchange_money_per_yuanbao = 300000//每元宝兑换的银两数值
offline_exchange_start_time = 2015-2-15 //春节离线补回计算累计离线时间的开始时间
offline_exchange_end_time = 2015-2-28 //春节离线补回计算累计离线时间的结束时间

wu_dao_open_level = 56 //十强武道开启等级

login_promotion_sign_back_yuanbao_cost = 50 //登录豪礼补签的元宝数
love_exchange_ad_percent = 20 // 情人节捐献物品加成百分比
love_online_daily_max_minutes = 400 // 情人节在线时长每天最大限制
love_daily_hero_min_level = 55 // 情人节每日奖励最小等级
love_exchange_goods_plund_percent = 100 // 情人节兑换活动捐献物品掉落概率,达到这个概率时才会执行选择掉落物品逻辑


tiao_zhan_pair_yb_200 = 200 //巅峰挑战第一档所需元宝数
tiao_zhan_pair_yb_800 = 800 //巅峰挑战第二档所需元宝数
tiao_zhan_pair_yb_2000 = 2000 //巅峰挑战第三档所需元宝数
tiao_zhan_shop_point_multiple = 1 //巅峰挑战一元宝等于多少积分


change_mout_tongling_id_cd_time =5 // 改变坐骑通灵cd

monopoly_add_once_yuanbao_cost =50 // 大富翁活动第一次购买次数需要元宝

promotion_hour_since_start = 72 //新服活动持续时间




active_mout_tongling_min_mount_level = 10 // 坐骑10阶才可以激活坐骑通灵

christmas_tree_prize = 圣诞树礼包
christmas_lucky_try_goods_id =5750 //圣诞袜的id

couple_dungeon_times_per_day = 1 //夫妻副本进入次数

national_day_min_recharge_yuanbao_per_day =100 // 国庆充值豪礼,每日充100元宝就可以领取充值奖励

gold_pig_special_goods =9555

chong_ji_multi_exp_start_time = 2014-10-01 00:00:00 // 全民大冲级多倍开始时间
chong_ji_multi_exp_end_time = 2014-10-07 23:59:59 // 全民大冲级结束时间
chong_ji_multi_exp = 300 // 全民大冲级倍数

monster_fight_scene = 14 // 怪物攻城的场景,scene.txt中的id
monster_fight_duration = 60 // 怪物攻城持续时长,单位分钟
monster_fight_clear_monster_duration = 10 // 怪物攻城结束后,清除怪物的时长,单位分钟
monster_fight_city_exp_base_multiple = 10 // 默认倍率
monster_fight_kill_monster_exp_multiple = 100 // 杀怪的经验倍率,100表示1倍
monster_fight_regular_day = [*][*][w1][20:00] // 怪物攻城修正时间
monster_fight_since_union_time = [5][20:00] // 帮派战固定在合服后第几天开始. 刚合服是第1天


initial_scene_id = 2 //初始场景id
initial_scene_x = 23
initial_scene_y = 15

medite_scene_id = 2 // 打坐场景的ID
medite_scene_x = 123
medite_scene_y = 100
medite_radius = 30

daily_task_extra_prize = 日常任务额外奖励 // 配置完成20环日常奖励
guild_task_extra_prize = 帮派任务额外奖励 // 配置完成20环帮派奖励

malice_killer_debuff_id = 127 // 击杀红名Debuf

fire_monkey_monster_name = 火猴 // 怪物火猴的名称
fire_monkey_scene_id = 4 // 火猴活动所在的场景
fire_monkey_goods_config = 519 // 抓住火猴给的物品配置,参考掉落中物品的配置

relive_goods_id = 520 // 配龙元的ID
paid_chat_goods_id= 506 // 配喇叭的ID
assist_transport_goods_id= 521 // 配飞鞋的ID

defence_reset_cost=200 //守护孔慈重置元宝

// ----- 帮派 ------
guild_create_money_cost = 80000000 // 创建帮派所需要的银两
guild_create_yuanbao_cost = 200 // 创建帮派所需要的元宝 (银两、元宝 玩家二选一)

// 帮贡物品id
guild_goods_id_1 = 543
guild_goods_id_2 = 544
guild_goods_id_3 = 545
guild_goods_id_4 = 546

// 帮旗改名消耗 (填每种物品和银两的消耗量) id 1234和上面的物品id对应
guild_change_flag_name_cost_id_1 = 200
guild_change_flag_name_cost_id_2 = 200
guild_change_flag_name_cost_id_3 = 200
guild_change_flag_name_cost_id_4 = 200
guild_change_flag_name_cost_money = 50000000 // 银两

// 帮旗改造型消耗
guild_change_flag_kind_cost_id_1 = 200
guild_change_flag_kind_cost_id_2 = 200
guild_change_flag_kind_cost_id_3 = 200
guild_change_flag_kind_cost_id_4 = 200
guild_change_flag_kind_cost_money = 50000000 // 银两

gem_level5_stat = 20 // 宝石部件+5附加属性(暂未使用)
gem_level7_stat = 21 // 宝石部件+7附加属性(暂未使用)
gem_level10_stat = 22 // 宝石部件+10附加属性(暂未使用)

collect_free_mount_level = 25 // 免费坐骑领取等级
collect_free_bow_level = 35 // 免费天劫领取等级
collect_free_tian_zui_level = 40 // 免费天罪领取等级
free_super_arm_level = 45 //麒麟臂开启
collect_free_tian_jie_level = 50 //免费领取战甲等级
tian_xie_open_level = 55 // 天邪战鉴开启

local_login_first_prize = 微端首次奖励
local_login_daily_prize= 微端每日奖励

phoenix_money_refine_cost = 500000 // 凤血银两炼制消耗
phoenix_money_refine_max_times = 1 // 凤血银两炼制每日次数
phoenix_money_refine_rate = 0 // 凤血银两炼制概率,分母100万

phoenix_lijin_refine_cost = 100 // 凤血礼金炼制消耗
phoenix_lijin_refine_max_times = 1 // 凤血礼金炼制每日次数
phoenix_lijin_refine_rate = 1000 // 凤血礼金炼制概率,分母100万

phoenix_yuanbao_refine_cost = 20 // 凤血元宝炼制消耗
phoenix_yuanbao_refine_max_times = 3 // 凤血元宝炼制每日次数
phoenix_yuanbao_refine_rate = 2000 // 凤血元宝炼制概率,分母100万

phoenix_refine_goods_config = 300 // 炼制凤血获得的物品
phoenix_refine_goods_daily_count = 3 // 凤血每日产出上限

default_pet_monster = 3001 // 默认宠物的怪物ID(怪物总表中的ID)
free_pet_monster = 3000 // 免费宠物的怪物ID(怪物总表中的ID)
free_pet_duration = 2880 // 免费宠物的有效期(单位:分钟)
pet_add_life_cost = 20000 // 给宠物加血消耗的银两

single_story_prize = 新手剧情奖励 // 新手剧情奖励

one_on_one_rank_count = 500 // 个人竞技场最多排多少个人
one_on_one_add_challenge_times_cost = 20 // 增加挑战次数元宝消耗
one_on_one_refined_lijin_cost = 10 // 鼓舞礼金消耗
one_on_one_refined_yuanbao_cost = 2 // 鼓舞元宝消耗
one_on_one_reset_cooldown_cost = 1 // 个人竞技场清除CD元宝消耗(每分钟)
one_on_one_scene_id = 90 // 个人竞技场打架的场景ID
one_on_one_scene_x = 23 // 个人竞技场打架的场景中心点X
one_on_one_scene_y = 15 // 个人竞技场打架的场景中心点Y

challenge_dungeon_max_times = 3 // 挑战侠士每日挑战次数
challenge_dungeon_assist_max_times = 2 // 挑战侠士每日援助次数

melt_max_amount = 1000 // 熔炉最大值
// 各个职业的熔炉产出(配置一个掉落组包),依次为步惊云、聂风、楚楚、第二梦
melt_plunder_group_array = 熔炉步惊云掉落1;熔炉聂风掉落1;熔炉楚楚掉落1;熔炉第二梦掉落1
melt_self_race_rate = 5000 // 熔炉产出自己职业的装备的概率,分母一万

melt_max_amount_gaoji = 1000 // 高级熔炉最大值
melt_plunder_group_array_gaoji = 0=高级熔炉1-10;11=高级熔炉11-15;16=高级熔炉16 //高级熔炼的掉落组,格式:0=40级紫装掉落组;1=41级紫装掉落组,分别表示,熔炼出物品次数>=0次给 40级紫装掉落组,>= 1次给41级紫

purple_extra_stat = 21 // 全身紫色额外属性
orange_extra_stat = 25 // 全身橙色额外属性
red_extra_stat = 26 // 全身红色额外属性
purple_extra_refined_7_stat = 22 // 全身强化+7额外属性
purple_extra_refined_10_stat = 23 // 全身强化+10额外属性
purple_extra_refined_15_stat = 27 // 全身强化+15额外属性
purple_extra_refined_20_stat = 28 // 全身强化+20额外属性


// 无双城争夺
guild_fight_regular_day = [*][*][w5][20:00] // 开服7天后活动时间
guild_fight_start_service_time = [4][20:00] // 开服前7天活动时间
guild_fight_since_union_time = [4][20:00] // 合服前7天活动时间

guild_fight_scene = 4 // 无双城场景id
guild_fight_duration = 60 // 无双城争夺的战斗时间,单位分钟
guild_fight_early_win_duration = 30 // 抗旗提前胜利的时间,单位分钟
guild_fight_prize_duration = 5 // 参与活动所需的时间,单位分钟
guild_fight_daily_prize_goods = 7051;binded // 无双城官员每天可以领取的物品

guild_fight_win_guild_lilian = 500 // 无双城争夺胜利帮派历练奖励
guild_fight_win_exp = 10000000 // 无双城争夺胜利经验奖励
guild_fight_lose_guild_lilian = 300 // 无双城争夺失败帮派历练奖励
guild_fight_lose_exp = 8000000 // 无双城争夺失败经验奖励

guild_fight_city_carry_flag_money_cost = 1000000 // 无双城拔旗消耗

guild_fight_kill_max_times = 20 // 无双城争夺击杀英雄最多可获得奖励的次数
guild_fight_kill_one_max_times = 4 // 无双城争夺击杀同一英雄最多可获得奖励的次数

// 知天命
divine_goods_count = 2 // 一次需要消耗多少火猴精血
divine_yuanbao_cost = 25 // 每个火猴精血价格
divine_max_bless = 100 // 最大吉运值
divine_bless_per_times = 1_5 // 每次加的吉运值
divine_money_times = 1 // 银两知天命次数
divine_money_cost = 100000 // 银两知天命消耗
divine_yuanbaotuiyan_cost = 50 //元宝推演一次价格

// 板块战
territory_regular_day = [*][*][w3][20:00] // 开服7天后活动时间
territory_start_service_time = [2][20:00] // 开服前7天活动时间
territory_since_union_time = [2][20:00] // 合服前7天活动时间

territory_duration = 60 // 板块战争夺的战斗时间,单位分钟
territory_early_win_duration = 30 // 抗旗提前胜利的时间,单位分钟
territory_prize_duration = 15 // 参与活动所需的时间,单位分钟

territory_carry_flag_cost = 1000000 // 拔旗消耗的帮派银两

territory_win_guild_lilian = 400 // 板块战争夺胜利帮派历练奖励
territory_win_exp = 8000000 // 板块战争夺胜利经验奖励
territory_lose_guild_lilian = 280 // 板块战争夺失败帮派历练奖励
territory_lose_exp = 6000000 // 板块战争夺失败经验奖励

territory_kill_max_times = 20 // 板块战争夺击杀英雄最多可获得奖励的次数
territory_kill_one_max_times = 4 // 板块战争夺击杀同一英雄最多可获得奖励的次数

// 龙城争霸
long_city_scene = 14 // 龙城场景
long_city_regular_day = [*][*][w7][20:00] // 开服7天后的时间
long_city_since_union_time = [7][20:00] // 合服前7天活动时间
long_city_duration = 60 // 活动时间,单位分钟
long_city_early_win_duration = 30 // 提前胜利扛旗时间,单位分钟
long_city_prize_duration = 5 // 要领取最后奖励,必须在场景中待多久,单位分钟
long_city_daily_master_goods = 7057;binded;count=3 // 城主每日奖励
long_city_daily_spouse_goods = 7057;binded;count=3 // 城主配偶每日奖励
long_city_win_guild_lilian = 800 // 龙城争霸胜利方帮派历练
long_city_win_contribution = 800 // 龙城争霸胜利方帮派贡献
long_city_win_exp = 150000000 // 龙城争霸胜利方经验
long_city_lose_guild_lilian = 600 // 龙城争霸失败方帮派历练
long_city_lose_contribution = 600 // 龙城争霸失败方帮派贡献
long_city_lose_exp = 100000000 // 龙城争霸失败方经验
long_city_stay_prize_interval = 5 // 龙城争霸待在场景中多久给一次经验真气
long_city_exp_base_multiple = 5 // 龙城争霸场景经验默认倍率(不在10倍经验区和20倍经验区时的经验倍率)
long_city_kill_max_guild_lilian = 50 // 杀人最多获得多
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New_stuff_preview_goods_id = 9500 / Fashion / Horse & new Item preview Id = 2501 // Ni_dao_qian_kun_show_id Road from Heaven to show Icons, or other Data Object ID Eating ni_dao_qian_kun_max_count = 10,000 // in the Opposite Cyber ​​Ceiling Offline_exchange_exp_per_yuanbao = 5,000,000 // Silver Exchange experience each piece values ​​Offline_exchange_real_air_per_yuanbao = 20,000 // really value for each piece Silver Exchange Offline_exchange_money_per_yuanbao = 300,000 // for each piece Silver Silver Exchange value Offline_exchange_start_time = 2015-2-15 // Spring Festival Line up cumulative Offline time Start time Offline_exchange_end_time = 2015-2-28 // the Spring Festival Line up time for the Ending calculate downtime Wu_dao_open_level = 56 // Top ten martial Arts Open Login_promotion_sign_back_yuanbao_cost = 50 // sign in Tag Heuer Signature Number of Acer truncatum Bunge Love_exchange_ad_percent = 20 // Valentine's Day Donation Item percent Love_online_daily_max_minutes length = 400 // Valentine's Day Online Daily maximum limit Love_daily_hero_min_level = 55 // Valentine's Day awards a Minimum Level Love_exchange_goods_plund_percent = 100 // Valentine's Day Donation Item drop rate of Exchange activities, this probability Will Select items-Logic Tiao_zhan_pair_yb_200 height = 200 // Number Silver piece required to Challenge the first Tranche Tiao_zhan_pair_yb_800 height = 800 // Number Silver piece required to Challenge Second leg Tiao_zhan_pair_yb_2000 = 2000 / height / Number needed to Challenge Third Silver piece Tiao_zhan_shop_point_multiple = 1 // Top Challenge is equal to one piece Silver How many Points Change_mout_tongling_id_cd_time = 5; // change the Mount psychic CD Monopoly_add_once_yuanbao_cost = 50 // Purchase Number monopoly activities need first Silver piece Promotion_hour_since_start = 72 // new service Activity Duration Active_mout_tongling_min_mount_level = 10 // Mount Mount CAN be activated only 10 Psychics Christmas_tree_prize = Gift Bag Christmas Tree Christmas_lucky_try_goods_id = 5750 // Christmas Stocking ID Couple_dungeon_times_per_day = 1 / Number of copies / couple to enter National_day_min_recharge_yuanbao_per_day = 100 // National Day recharge Magnificent Gift, Daily charge 100 Gold Top CAN receive awards gold_pig_special_goods = 9555 Chong_ji_multi_exp_start_time = 2014-10- 01 00: 00: 00 // National impact grade Start Times Chong_ji_multi_exp_end_time = 2014-10-07 23: 59: 59 // Total rushing at the End of time Chong_ji_multi_exp = 300 / multiples / National impact grade = 14 // Monster siege Monster_fight_scene Scene, scene.txt ID Monster_fight_duration = 60 // Monster siege Continues Long, minutes Monster_fight_clear_monster_duration = 10 // Clear Monster siege after the length of the monster, minutes Monster_fight_city_exp_base_multiple = 10 // the default Magnification Monster_fight_kill_monster_exp_multiple = 100; // kill Monster experience ratio 100: 1 time Monster_fight_regular_day = [*] [*] [W1] [20:00] // Monster siege remediation time Monster_fight_since_union_time = [5] [20:00] // fixed at the beginning of the Day after taking the Gang war. Merge is the 1th Day Initial_scene_id = 2, // Initial Scene ID initial_scene_x = 23initial_scene_y = 15Medite_scene_id = 2,//meditation scenes of IDmedite_scene_x = 123medite_scene_y = 100medite_radius = 30Bonus//configuration daily_task_extra_prize = daily tasks to complete 20 daily rewardsGuild_task_extra_prize = gang task bonus//configure complete 20 gang awardMalice_killer_debuff_id = 127//kill red DebufFire_monkey_monster_name = fire monkey//name of the monster fire monkeyFire_monkey_scene_id = 4,//the fire scene where Monkey activityFire_monkey_goods_config = 519//catch the fire monkey items to configuration, configuration of reference items in the dropRelive_goods_id = 520//with long IDPaid_chat_goods_id= 506//with trumpet IDAssist_transport_goods_id= 521//with the shoe IDDefence_reset_cost=200//guardian holes CI reset Acer truncatum Bunge// ----- 帮派 ------Guild_create_money_cost = 80000000//required to create a gang silverGuild_create_yuanbao_cost = 200//needs to create a gang Yuan Bao (silver, silver piece player alternative)Tribute article IDguild_goods_id_1 = 543guild_goods_id_2 = 544guild_goods_id_3 = 545guild_goods_id_4 = 546Flag change consumption (fill in each item, and in this way the consumption) id 1234 above correspond to the item IDguild_change_flag_name_cost_id_1 = 200guild_change_flag_name_cost_id_2 = 200guild_change_flag_name_cost_id_3 = 200guild_change_flag_name_cost_id_4 = 200Guild_change_flag_name_cost_money = 50000000//silverHelp flags transformed consumption guild_change_flag_kind_cost_id_1 = 200guild_change_flag_kind_cost_id_2 = 200guild_change_flag_kind_cost_id_3 = 200guild_change_flag_kind_cost_id_4 = 200Guild_change_flag_kind_cost_money = 50000000//silver+5 gem_level5_stat = 20//jewel part attached properties (no use)Gem_level7_stat = 21/+7/gems part attached properties (no use)Gem_level10_stat = 22/+10/gems part attached properties (no use)Collect_free_mount_level = 25//free ride to receive levelCollect_free_bow_level = 35//free day to receiveCollect_free_tian_zui_level = 40//crimes receive free daysFree_super_arm_level = 45//Kirin arm openingCollect_free_tian_jie_level = 50//free armor levelsTian_xie_open_level = 55/evil/days openLocal_login_first_prize = micro-client the first time awardLocal_login_daily_prize= micro-client daily rewardsPhoenix_money_refine_cost = 500000//consumption of chicken blood silver refiningPhoenix_money_refine_max_times = 1//number of chicken blood versus refined dailyRefining probability phoenix_money_refine_rate = 0//chicken blood in this way, the denominator of 1 millionPhoenix_lijin_refine_cost = 100//consumption of chicken blood money refiningPhoenix_lijin_refine_max_times = 1//number of chicken blood money refining dailyPhoenix_lijin_refine_rate = 1000//chicken blood money refining probability denominator 1 millionPhoenix_yuanbao_refine_cost = 20//consumption of chicken blood refining of Acer truncatum BungePhoenix_yuanbao_refine_max_times = 3//number of chicken blood refining silver piece per dayPhoenix_yuanbao_refine_rate = 2000//chicken blood refining probability of Acer truncatum Bunge, the denominator of 1 millionPhoenix_refine_goods_config = 300//obtained by refining chicken bloodPhoenix_refine_goods_daily_count = 3//chicken blood daily output ceilingDefault_pet_monster ID = 3001//the default pet Monster (Monster ID in the table)Free_pet_monster ID = 3000//free pet Monster (Monster ID in the table)Free_pet_duration = 2880//free pets is valid (unit: minutes)Pet_add_life_cost = 20000//pet heal consumption of silverSingle_story_prize = new drama awards//new story AwardsPersonal arena up to row one_on_one_rank_count = 500//how many individualsOne_on_one_add_challenge_times_cost = 20//increase the number of challenges bullions consumptionConsumption of one_on_one_refined_lijin_cost = 10//inspired giftsConsumption of one_on_one_refined_yuanbao_cost = 2,//inspired silver pieceOne_on_one_reset_cooldown_cost = 1//personal arena clears CD gold consumption (per minute)One_on_one_scene_id = 90//personal arena fight scene IDOne_on_one_scene_x = 23//personal arena fight scene center point xOne_on_one_scene_y = 15//personal arena fight scene center point yChallenge_dungeon_max_times = 3//number challenge Chevalier, a daily challengeChallenge_dungeon_assist_max_times = 2,//the challenge Chevalier daily number assistanceMelt_max_amount = 1000//melting pot of maximumProfessional furnace output (with a drop package), followed by Ayumi, Nie Feng, plainly, the second dreamMelt_plunder_group_array = furnace Ayumi dropping 1; furnaces Nie Feng dropped 1; furnaces plainly falls 1; furnaces second dream falls 1Melt_self_race_rate = 5000//probability of furnace output of professional equipment, the denominator of 10,000Melt_max_amount_gaoji = 1000//advanced furnace maximum valueMelt_plunder_group_array_gaoji = 0= 16//senior senior senior furnace 1-10;11= furnace 11-15;16= furnace high-melting drops group, format: 0=40-level group of purple-mounted drop; 1=41-level group of purple-mounted drop, respectively, melting items >=0 times to load 40 purple drop set, purple->= 1 to 41Purple_extra_stat = 21//purple all over extra attributesOrange_extra_stat = 25//body Orange extra propertyRed_extra_stat = 26//full body red extra propertyPurple_extra_refined_7_stat = 22//body strengthening +7 additional attributesPurple_extra_refined_10_stat = 23//body strengthening +10 additional attributesPurple_extra_refined_15_stat = 27//body strengthening +15 additional attributesPurple_extra_refined_20_stat = 28//body strengthening +20 additional attributesNo twin cities compete forGuild_fight_regular_day = [*][*][W5][20:00]//service activity time after 7 daysGuild_fight_start_service_time = [4][20:00]//service 7 days prior to event timeGuild_fight_since_union_time = [4][20:00]//merge 7 days prior to event timeGuild_fight_scene = 4,//no twin cities scene IDGuild_fight_duration = 60/fighting/no for the twin cities time, minutesGuild_fight_early_win_duration = 30//anti-flag victory ahead of time, minutesGuild_fight_prize_duration = 5//time required to participate in activities, minutesGuild_fight_daily_prize_goods = 7051;binded//no official twin cities daily to receive itemsGuild_fight_win_guild_lilian = 500//no twin cities compete for the victory gang experience rewardsGuild_fight_win_exp = 10000000//no experience in twin cities compete for the victory awardGuild_fight_lose_guild_lilian = 300//twin cities compete for failure-free gang experience rewardsGuild_fight_lose_exp = 8000000//twin cities compete for failure-free rewardsGuild_fight_city_carry_flag_money_cost = 1000000 unique//remove flag consumptionGuild_fight_kill_max_times = 20//no for the twin cities and killed the hero will receive the award numberGuild_fight_kill_one_max_times = 4,//no for the twin cities and killed the same hero will receive the award numberWe know what itDivine_goods_count = 2,//how much one takes the fire monkey bloodDivine_yuanbao_cost = 25//price per fire monkey bloodDivine_max_bless = 100//maximum value of JiyunDivine_bless_per_times = 1_5//each additional value of Ji YunDivine_money_times = 1//in this way we know what numberDivine_money_cost = 100000//in this way we know what consumesDivine_yuanbaotuiyan_cost = 50//bullions rehearsal time pricePlateTerritory_regular_day = [*][*][w3][20:00]//service activity time after 7 daysTerritory_start_service_time = [2][20:00]//service 7 days prior to event timeTerritory_since_union_time = [2][20:00]//merge 7 days prior to event timeTerritory_duration = 60//plates for the fighting time, minutesTerritory_early_win_duration = 30//anti-flag victory ahead of time, minutesTerritory_prize_duration = 15//the time required to participate in activities, minutesRemove flag territory_carry_flag_cost = 1000000//silver consumption gangTerritory_win_guild_lilian = 400//plate for the win gang experience rewardsTerritory_win_exp = 8000000//plate for the winning experience rewardsTerritory_lose_guild_lilian = 280//failed to plate for the gang experience rewardsTerritory_lose_exp = 6000000//plates for the failed experience rewardsTerritory_kill_max_times = 20//plates for the kill the hero will receive the award numberTerritory_kill_one_max_times = 4//plates for the killing the same hero will receive the award numberDragon DanceLong_city_scene = 14//DragonLong_city_regular_day = [*][*][W7][20:00]//open for 7 days after the timeLong_city_since_union_time = [7][20:00]//merge 7 days prior to event timeLong_city_duration = 60//time, minutesLong_city_early_win_duration = 30//victory carries a flag ahead of time, minutesLong_city_prize_duration = 5,//to obtain a final reward, you must stay in the scene, minutesLong_city_daily_master_goods = 7057;binded;count=3//the Lord daily rewardsLong_city_daily_spouse_goods = 7057;binded;count=3//the Lord spouses daily rewardsLong_city_win_guild_lilian = 800//dragon dance victory party gang experienceLong_city_win_contribution = 800//dragon dance party gang contribution to the victoryLong_city_win_exp = 150000000 victory//dragon dance party experienceGang failed long_city_lose_guild_lilian = 600//dragon dance party experienceGang failed long_city_lose_contribution = 600//dragon dance party contributionsLong_city_lose_exp = 100000000/failed/dragon dance party experienceLong_city_stay_prize_interval = 5,//how long dragon dance in the scene to an experience reallyLong_city_exp_base_multiple = 5//dragon dance scene experience default rates (not 10 times of experience experience from the experience and 20 times magnification)Long_city_kill_max_guild_lilian = 50//kill up to get more
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Kết quả (Anh) 2:[Sao chép]
Sao chép!
new_stuff_preview_goods_id = 9500 // Fashion Preview Horse & new items Id = 2501 // ni_dao_qian_kun_show_id universe inverse Channel ID icon to display items or other Data ni_dao_qian_kun_max_count = 10,000 // Channel inverse universe edible Ceiling offline_exchange_exp_per_yuanbao = 5,000,000 // Each ingot Exchange empirical values offline_exchange_real_air_per_yuanbao = 20,000 // infuriating value per ingot convertible offline_exchange_money_per_yuanbao = 300,000 convertible // value per ingot Silver Spring Festival // 2015-2-15 offline_exchange_start_time = Offline Starting to make up the time to calculate the cumulative Offline time offline_exchange_end_time = 2015- 2- 28 // Spring time off to make up for the End of the Calculation of the cumulative Offline time wu_dao_open_level = 56 // ten Budo Open Ratings login_promotion_sign_back_yuanbao_cost = 50 // Log House Ceremony Retroactive ingot Number love_exchange_ad_percent = 20 // Addition DONATE items Valentine Percentage love_online_daily_max_minutes = 400 // Valentine Online Time Daily maximum limit love_daily_hero_min_level = 55 // Valentine's Day Award Minimum Level love_exchange_goods_plund_percent = 100 // Valentine DONATE items Falling Exchange activities probability, this probability Will be Implemented to Achieve the Selection Drop Items Logic tiao_zhan_pair_yb_200 = 200 / / pinnacle Challenge required Number of the first Tranche of Gold tiao_zhan_pair_yb_800 = 800 // pinnacle Challenge the Second Tranche of Gold required Number tiao_zhan_pair_yb_2000 = 2000 // pinnacle Challenge ingot Third Gear required Number tiao_zhan_shop_point_multiple = 1 // Peak Challenge a Gold equal to the Number Points of change_mout_tongling_id_cd_time = 5 // change the Horse psychic cd monopoly_add_once_yuanbao_cost = 50 // Often require the first Monopoly activities Purchase of Gold promotion_hour_since_start = 72 // new service Activity Duration active_mout_tongling_min_mount_level = 10 // 10 before the Horse You CAN Order activate the Horse psychic christmas_tree_prize = Christmas Gifts christmas_lucky_try_goods_id Christmas stockings ID = 5750 // 1 // couples couple_dungeon_times_per_day = Number of copies to enter the national_day_min_recharge_yuanbao_per_day = 100 // National recharge Hao Li, a Daily charge 100 ingot CAN receive Top Award gold_pig_special_goods = 9555 chong_ji_multi_exp_start_time = 2014 -10-01 00:00:00 // referendum great leveling Times Start time chong_ji_multi_exp_end_time = 2014-10-07 23:59:59 referendum great leveling // End time chong_ji_multi_exp = 300 // National Dachong Level Multiple monster_fight_scene = 14 // monster siege Scene, scene.txt the ID monster_fight_duration = 60 // monster siege Duration in minutes after the End of the siege monster_fight_clear_monster_duration = 10 // monster, the monster Clear length of time in minutes monster_fight_city_exp_base_multiple = 10 // default Magnification monster_fight_kill_monster_exp_multiple = 100 // Shaguai experience Magnification of 100 Times Showing a monster_fight_regular_day = [*] [*] [W1] [20:00] // monster siege Correction time monster_fight_since_union_time = [5] [20:00] // Gang war with a fixed Start FEW in the first days after serving together. Combined service is just the first Day initial_scene_id = 2 // Initial Scene ID initial_scene_x = 23 initial_scene_y = 15 medite_scene_id = 2 // Meditation Scene ID medite_scene_x = 123 medite_scene_y = 100 medite_radius = 30 daily_task_extra_prize = Everyday Tasks configured // 20 Ring Daily Bonus Reward Bonus Gang Task guild_task_extra_prize = // 20 Ring configuration Gang Reward malice_killer_debuff_id = 127 // kill the red name Debuf fire_monkey_monster_name = Fire Monkey // name of the monster Fire Monkey Fire Monkey fire_monkey_scene_id = 4 // Scene where activities fire_monkey_goods_config = 519 // catch Fire Monkey to the configuration items, REFER to the configuration items Falling in relive_goods_id = 520 // with Long Yuan ID paid_chat_goods_id = 506 // with Horn ID assist_transport_goods_id = 521 // with Flying Shoes ID defence_reset_cost = 200 // Guard Kongci RESET ingot Gang ------ ----- // // Create Gang guild_create_money_cost = 80000000 required versus guild_create_yuanbao_cost = 200 // create gangs Desired ingot (Silver, Gold players choose one) // Help Tribute Article ID guild_goods_id_1 = 543 guild_goods_id_2 = 544 guild_goods_id_3 = 545 guild_goods_id_4 = 546 // Help Flag renamed consumption (Fill consumption of each Item and Silver) ID 1234 and above the Corresponding Article ID guild_change_flag_name_cost_id_1 = 200 guild_change_flag_name_cost_id_2 = 200 guild_change_flag_name_cost_id_3 = 200 guild_change_flag_name_cost_id_4 = 200 guild_change_flag_name_cost_money = 50000000 // versus // Help Flag Reformed consumption guild_change_flag_kind_cost_id_1 = 200 guild_change_flag_kind_cost_id_2 = 200 guild_change_flag_kind_cost_id_3 = 200 guild_change_flag_kind_cost_id_4 = 200 // guild_change_flag_kind_cost_money = 50,000,000 versus gem_level5_stat = 20 // Gems Member +5 Additional attributes (Write using) gem_level7_stat = 21 / / Gems Member +7 Additional attributes (Write using) gem_level10_stat = 22 // Gem Parts + 10 Additional Properties (not yet Use) collect_free_mount_level = 25 // free Horse to receive Grades collect_free_bow_level = 35 // receive free Tragedy rating collect_free_tian_zui_level = 40 / / receive a free Day Crime grade = 45 // Kirin arm free_super_arm_level Open collect_free_tian_jie_level = 50 // receive free Armor rating tian_xie_open_level = 55 // Kam Battle the evil days of Open local_login_first_prize = Micro End first Award local_login_daily_prize = Micro End Reward Daily phoenix_money_refine_cost = 500000 // phoenix Blood Refining Silver consumption phoenix_money_refine_max_times = 1 // phoenix Blood every Silver Refining Day Number phoenix_money_refine_rate = 0 // phoenix Blood Silver Refining probability denominator 1,000,000 phoenix_lijin_refine_cost = 100 // phoenix Blood Gifts Refining consumption phoenix_lijin_refine_max_times = 1 // phoenix Blood Refining per Day Gifts phoenix_lijin_refine_rate = 1000 // Feng Lian system Blood Gifts probability denominator 1,000,000 phoenix_yuanbao_refine_cost = 20 // phoenix Blood Refining ingot consumption phoenix_yuanbao_refine_max_times = 3 // phoenix Blood Gold Refining Daily Frequency phoenix_yuanbao_refine_rate = 2000 // phoenix Blood Gold Refining probability denominator 1,000,000 phoenix_refine_goods_config = 300 // Items Refining phoenix Blood Obtained phoenix_refine_goods_daily_count = 3 // phoenix Blood Daily output Ceiling default_pet_monster = 3001 // default pet monster ID (Monster Total table ID) free_pet_monster = 3 thousand // free pet monster ID (Monster Total table ID) free_pet_duration = 2880 // free pet's lifetime (unit: minutes) pet_add_life_cost = 20,000 Blood // add to the pet consumption versus single_story_prize = // novice novice Award Drama Drama Award one_on_one_rank_count = 500 // MOST Personal arena How many rows of Individual one_on_one_add_challenge_times_cost = 20 // Increase in the Number of Gold consumption Challenge one_on_one_refined_lijin_cost = 10 // Inspired Gifts consume one_on_one_refined_yuanbao_cost = 2 // encouraged ingot consumption one_on_one_reset_cooldown_cost = 1 // Personal arena Clear CD ingot consumption (per minute) one_on_one_scene_id = 90 // Personal arena Fight Scene ID one_on_one_scene_x = 23 // Personal arena Fight Scene center X one_on_one_scene_y = 15 // Personal arena Fight Scene center Y challenge_dungeon_max_times = 3 // Paladin Times Daily Challenge Challenge Challenge chivalrous challenge_dungeon_assist_max_times = 2 // Daily Times Assistance melt_max_amount = 1000 // furnace maximum // Various occupations furnace output (to Configure a group Package drop), Followed bujingyun, Whispering Wind, spotlessly Clean, the Second dream melt_plunder_group_array = Drop 1 bujingyun furnace; furnace Whispering Wind Dropped 1; furnace Tutu dropped 1; furnace 1 Second dream drop probability melt_self_race_rate = 5000 // furnace output own professional Equipment denominator ten thousand melt_max_amount_gaoji = 1000 / / Advanced furnace maximum melt_plunder_group_array_gaoji = 0 = advanced furnace 1-10; 11 = Advanced furnace 11-15; 16 = 16 // Senior High furnace Smelting Fall group format: 0 = 40 epic Fall group; 1 = 41 epic Fall group, respectively, Melting the Article Number> = 0 to 40 epic Fall group,> = 1 to 41 purple purple body purple_extra_stat = 21 // Additional Property orange_extra_stat = 25 / / body orange Additional Property red_extra_stat = 26 // Whole body red Additional Property purple_extra_refined_7_stat = 22 // body Strengthening Additional Property +7 +10 purple_extra_refined_10_stat = 23 // Extra body Strengthening Property purple_extra_refined_15_stat = 27 // +15 Extra body Strengthening Property purple_extra_refined_20_stat = 28 // body Strengthening +20 Additional Properties // peerless City compete guild_fight_regular_day = [*] [*] [w5] [20:00] // Opening service Seven days Time guild_fight_start_service_time = [4] [20:00] / / Open Time served Seven days before guild_fight_since_union_time = [4] [20:00] // Joint service Seven days before Time guild_fight_scene = 4 // peerless City Scene ID guild_fight_duration = 60 // unparalleled contested Fight City time, in minutes guild_fight_early_win_duration = 30 // Anti-Flag Victory Ahead of time, in minutes guild_fight_prize_duration = 5 // the time required to Participate in the activities, in minutes guild_fight_daily_prize_goods = 7051; // binded peerless City Officials CAN receive Daily Articles guild_fight_win_guild_lilian = 500 // compete peerless City Gang experience for Victory Reward guild_fight_win_exp = ten million // unparalleled experience rewards City compete for Victory guild_fight_lose_guild_lilian = 300 // peerless City gangs Competing for failure experience rewarded guild_fight_lose_exp = eight million // Warriors City contention failures Reward guild_fight_city_carry_flag_money_cost = 1 million // pull unparalleled City Flag consume guild_fight_kill_max_times = 20 // unparalleled City compete to kill the Hero Award up to a maximum Number of guild_fight_kill_one_max_times = 4 // City Warriors kill one Hero to compete for the MOST Number of awards available // know the Fate divine_goods_count = 2 // How many time consuming Fire Houjing Blood divine_yuanbao_cost = 25 // every Fire Houjing Blood Price divine_max_bless = 100 // Maximum Ji Yun value divine_bless_per_times = 1_5 // add each of Ji Yun value divine_money_times = 1 // know Fate versus Frequency divine_money_cost = 100000 // know the Destiny versus consumption divine_yuanbaotuiyan_cost = 50 // ingot deduce a Price war // Plate territory_regular_day = [*] [*] [W3] [eight p.m.] // Opening service Seven days Time territory_start_service_time = [2] [20:00] // Open Time served Seven days before territory_since_union_time = [2] [20:00] // Joint service Seven days before Time territory_duration = 60 // segment contention Fighting war time, in minutes territory_early_win_duration = 30 // Ahead of Anti-Flag Victory time in minutes time territory_prize_duration = 15 // Participation required, in minutes territory_carry_flag_cost = 1 million // pull Flag consume Gang Silver Plate territory_win_guild_lilian = 400 // Gang Warfare experience to compete for Victory Reward territory_win_exp = 8000000 // SECTOR experience war Victory contention Reward territory_lose_guild_lilian = 280 // SECTOR failed to compete Gang Warfare experience Reward territory_lose_exp = 6000000 // Plate contention fails war experience of Reward territory_kill_max_times = 20 // SECTOR compete war Hero kill the MOST Number of awards available territory_kill_one_max_times = 4 // war kill contention Strike Plates up to a maximum Number of Times the Same Hero Award // Dragon hegemony long_city_scene = 14 // Dragon Scene long_city_regular_day = [*] [*] [W7] [20:00] // Open Seven days service time long_city_since_union_time = [7] [20:00] // Joint service Seven days before Time long_city_duration = 60 // Time in minutes long_city_early_win_duration = 30 // Carry the Flag Victory Ahead of time, in minutes long_city_prize_duration = 5 // To receive the Final Reward, MUST be How Long the Scene in minutes long_city_daily_master_goods = 7057; binded; count = 3 // Santo Reward Daily long_city_daily_spouse_goods = 7057; binded; count = 3 // Santo spouse Daily Reward long_city_win_guild_lilian = 800 // Dragon Gang hegemony Victory party experience long_city_win_contribution = 800 // Dragon hegemony Victory party Faction contribution long_city_win_exp = 150000000 // Dragon hegemony Victory party experience long_city_lose_guild_lilian = 600 // Dragon Gang hegemony failed party experience long_city_lose_contribution = 600 // Dragon hegemony failed party Faction contribution long_city_lose_exp = 100,000,000 @ Dragon hegemony failed party experience long_city_stay_prize_interval = 5 // Dragon hegemony stay for a Long experience infuriating Scene When long_city_exp_base_multiple = 5 // override default experience Dragon hegemony Scene (not 10 Times 20 Times the experience and the experience Zone Area Experience Magnification) long_city_kill_max_guild_lilian = 50 // kill MOST People get More













































































































































































































































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Kết quả (Anh) 3:[Sao chép]
Sao chép!
New stuff preview goods id = 95 / / Fashion mounts / new item preview Id

ni_dao_qian_kun_show_id Dao Qian Kun show id = 2501 / / against the universe used to display an icon or other data items Id
ni_dao_qian_kun_max_count Dao Qian Kun Max count = 10000// inverse Qiankun edible cap

offline exchange exp per Offline_exchange_exp_per_yuanbao = 5 000000 / / per Gold Exchange experience numerical
offline_exchange_real_air_per_yuanbao exchange real air per =
offline_exchange_real_air_per_yuanbao 20000// per gold exchange infuriating numerical
offline_exchange_money_per_yuanbao exchange money per =
offline_exchange_money_per_yuanbao 300000// per gold exchange versus numerical
Offline exchange start time = 2015-2-15 / Spring Festival offline supplement to calculate the cumulative offline time start time
offline_exchange_end_time exchange end time = 2015-2-28 / Spring Festival offline supplement to calculate the cumulative offline time end time

wu_dao_open_level Dao open level = 56 / / top ten martial way open grade

login promotion sign back Login_promotion_sign_back_yuanbao_cost cost = 50 / / login ho ceremony complement signed the ingot number
love_exchange_ad_percent ad exchange percent = 20 / / Valentine's Day donated items plus percentage
love_online_daily_max_minutes online daily Max minutes = 400 / / Valentine's Day online per day maximum limit
Love daily hero min level = 55 / / Valentine's day everyday rewards the minimum level
love_exchange_goods_plund_percent exchange goods
love_exchange_goods_plund_percent percent = 100 / / lover festival exchange activities donated items drop probability and achieve the probability will perform selection loot logic


tiao_zhan_pair_yb_200 to pair of Yb 2 = 200 / / peak challenge first gear required ingot
tiao_zhan_pair_yb_800 to pair of Yb = 800 800 / / peak challenge the second tranche required ingot
tiao_zhan_pair_yb_2000 to pair of Yb = 2000 2000 / / peak challenge third required ingot number
Tiao point to shop for multiple = 1 / / peak challenge a gold ingot equal to how many points


change_mout_tongling_id_cd_time mout


change_mout_tongling_id_cd_time ID CD time = / / change mounts psychic Cd

monopoly_add_once_yuanbao_cost add once Cd

monopoly_add_once_yuanbao_cost cost = 50 / / monopoly activity for the first time purchase times need ingot

promotion hour since start = 72 / / new service activities last time




active_mout_tongling_min_mount_level mout




active_mout_tongling_min_mount_level min mount level = 10 / / mounts 10 order can activate mount psychic

christmas_tree_prize tree prize = Christmas tree gift
Christmas lucky try to ID =5750 / / Christmas stockings Id

couple_dungeon_times_per_day can be times per day = 1 / / copy of the husband and wife in times

national_day_min_recharge_yuanbao_per_day day min recharge

national_day_min_recharge_yuanbao_per_day per day = 100 / / National Day recharge ho ceremony, daily supplementation with 100 gold can be 2014-10-01 00:00:00 / / Universal Da Chong times start time
chong_ji_multi_exp_end_time Ji multi exp end time = 2014-10-07 23:59:59 / / national leveling end
time to collect the recharge bonus

gold_pig_special_goods pig special goods =9555

chong_ji_multi_exp_start_time Ji multi exp start time =Chong Ji multi exp = 300 / / national Dachong multiple

monster_fight_scene fight scene = 14 / / monster siege scenes, scene.txt Id
monster_fight_duration fight duration = 60 / / monster siege lasts long, per minute
monster_fight_clear_monster_duration fight the monster duration = 10 / / after the end of the siege of monsters, clear monster, per minute
monster_fight_city_exp_base_multiple fight city exp base multiple = 10 / / default rate
monster_fight_kill_monster_exp_multiple fight kill monster exp multiple = 100 / / kill strange experience rate, 100 said
1 timesMonster fight regular day = [*][*][w1][20:00] / / monster siege correction time
monster_fight_since_union_time fight since union time = [5][20:00] / / gang warfare fixed services after the first few days. Just close service is the first day


initial_scene_id scene of id = 2 / / initial scene Id
initial_scene_x scene x = 23
initial scene y = 15

medite_scene_id scene id = 2 / / meditation scene ID
medite_scene_x scene x = 123
medite_scene_y scene y = 100
medite_radius radius = 30

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