New_stuff_preview_goods_id = 9500 / Fashion / Horse & new Item preview Id = 2501 // Ni_dao_qian_kun_show_id Road from Heaven to show Icons, or other Data Object ID Eating ni_dao_qian_kun_max_count = 10,000 // in the Opposite Cyber Ceiling Offline_exchange_exp_per_yuanbao = 5,000,000 // Silver Exchange experience each piece values Offline_exchange_real_air_per_yuanbao = 20,000 // really value for each piece Silver Exchange Offline_exchange_money_per_yuanbao = 300,000 // for each piece Silver Silver Exchange value Offline_exchange_start_time = 2015-2-15 // Spring Festival Line up cumulative Offline time Start time Offline_exchange_end_time = 2015-2-28 // the Spring Festival Line up time for the Ending calculate downtime Wu_dao_open_level = 56 // Top ten martial Arts Open Login_promotion_sign_back_yuanbao_cost = 50 // sign in Tag Heuer Signature Number of Acer truncatum Bunge Love_exchange_ad_percent = 20 // Valentine's Day Donation Item percent Love_online_daily_max_minutes length = 400 // Valentine's Day Online Daily maximum limit Love_daily_hero_min_level = 55 // Valentine's Day awards a Minimum Level Love_exchange_goods_plund_percent = 100 // Valentine's Day Donation Item drop rate of Exchange activities, this probability Will Select items-Logic Tiao_zhan_pair_yb_200 height = 200 // Number Silver piece required to Challenge the first Tranche Tiao_zhan_pair_yb_800 height = 800 // Number Silver piece required to Challenge Second leg Tiao_zhan_pair_yb_2000 = 2000 / height / Number needed to Challenge Third Silver piece Tiao_zhan_shop_point_multiple = 1 // Top Challenge is equal to one piece Silver How many Points Change_mout_tongling_id_cd_time = 5; // change the Mount psychic CD Monopoly_add_once_yuanbao_cost = 50 // Purchase Number monopoly activities need first Silver piece Promotion_hour_since_start = 72 // new service Activity Duration Active_mout_tongling_min_mount_level = 10 // Mount Mount CAN be activated only 10 Psychics Christmas_tree_prize = Gift Bag Christmas Tree Christmas_lucky_try_goods_id = 5750 // Christmas Stocking ID Couple_dungeon_times_per_day = 1 / Number of copies / couple to enter National_day_min_recharge_yuanbao_per_day = 100 // National Day recharge Magnificent Gift, Daily charge 100 Gold Top CAN receive awards gold_pig_special_goods = 9555 Chong_ji_multi_exp_start_time = 2014-10- 01 00: 00: 00 // National impact grade Start Times Chong_ji_multi_exp_end_time = 2014-10-07 23: 59: 59 // Total rushing at the End of time Chong_ji_multi_exp = 300 / multiples / National impact grade = 14 // Monster siege Monster_fight_scene Scene, scene.txt ID Monster_fight_duration = 60 // Monster siege Continues Long, minutes Monster_fight_clear_monster_duration = 10 // Clear Monster siege after the length of the monster, minutes Monster_fight_city_exp_base_multiple = 10 // the default Magnification Monster_fight_kill_monster_exp_multiple = 100; // kill Monster experience ratio 100: 1 time Monster_fight_regular_day = [*] [*] [W1] [20:00] // Monster siege remediation time Monster_fight_since_union_time = [5] [20:00] // fixed at the beginning of the Day after taking the Gang war. Merge is the 1th Day Initial_scene_id = 2, // Initial Scene ID initial_scene_x = 23 initial_scene_y = 15 Medite_scene_id = 2, // Meditation scenes of ID medite_scene_x = 123 medite_scene_y = 100 medite_radius = 30 Bonus // configuration daily_task_extra_prize = Daily Tasks to Complete 20 Daily rewards Guild_task_extra_prize = Gang Task Complete Bonus 20 // Configure Gang Award Malice_killer_debuff_id = 127 // kill red Debuf Fire_monkey_monster_name = // name of the Fire Monkey Fire Monkey monster Fire_monkey_scene_id = 4, // Fire Scene where the Monkey Activity Fire_monkey_goods_config = 519 // catch the Fire Monkey items to configuration, configuration of Reference items in the drop Relive_goods_id with Long ID = 520 // // Paid_chat_goods_id with Trumpet ID = 506 = 521 // Assist_transport_goods_id with the Shoe ID Defence_reset_cost = 200 // Guardian holes CI RESET Acer truncatum Bunge gang // ----- --- --- Guild_create_money_cost = 80000000 // required to create a Gang Silver Guild_create_yuanbao_cost = 200 // Needs to create a Gang Yuan Bao (Silver, Silver piece Player Alternative) Tribute Article ID guild_goods_id_1 = 543 guild_goods_id_2 = 544 guild_goods_id_3 = 545 = 546 guild_goods_id_4 Flag change consumption (Fill in each Item, and in this Way the consumption) Correspond to the above ID 1234 Item ID guild_change_flag_name_cost_id_1 = 200 guild_change_flag_name_cost_id_2 = 200 guild_change_flag_name_cost_id_3 = 200 guild_change_flag_name_cost_id_4 = 200 Guild_change_flag_name_cost_money = 50 million // Silver Transformed flags Help consumption guild_change_flag_kind_cost_id_1 = 200 guild_change_flag_kind_cost_id_2 = 200 guild_change_flag_kind_cost_id_3 = 200 guild_change_flag_kind_cost_id_4 = 200 Guild_change_flag_kind_cost_money = 50000000 // Silver Jewel +5 gem_level5_stat = 20 // Part Attached Properties (no Use) Gem_level7_stat = 21 / + 7 / Gems Part Attached Properties (no Use) Gem_level10_stat = 22 / + 10 / Gems Part Attached Properties (no Use) Collect_free_mount_level = 25 // free Ride to receive Level Collect_free_bow_level = 35 // free Day to receive Collect_free_tian_zui_level = 40 // Crimes receive free days Free_super_arm_level = 45 // Kirin arm Opening Collect_free_tian_jie_level = 50 // free Armor Levels Tian_xie_open_level = 55 / evil / days Open Local_login_first_prize = Micro-Client the first time Award Local_login_daily_prize = Micro-Client Daily rewards Phoenix_money_refine_cost = 500 000 // consumption of Chicken Blood Silver Refining Phoenix_money_refine_max_times = 1 // Number of Chicken Blood versus Refined Daily Refining probability phoenix_money_refine_rate = 0 // Chicken Blood in this Way, the denominator of 1 million Phoenix_lijin_refine_cost = 100 // consumption of Chicken Blood Money Refining Phoenix_lijin_refine_max_times = 1 // Number of Chicken Blood Money Refining Daily Phoenix_lijin_refine_rate = 1000 // Refining probability Chicken Blood Money denominator 1 million Phoenix_yuanbao_refine_cost = 20 // consumption of Chicken Blood Refining of Acer truncatum Bunge Phoenix_yuanbao_refine_max_times = 3 // Number of Chicken Blood Refining Silver piece per Day Phoenix_yuanbao_refine_rate = 2000 // Chicken Blood Refining probability of Acer truncatum Bunge, the denominator of 1 million Phoenix_refine_goods_config = 300 // Obtained by Refining Chicken Blood Phoenix_refine_goods_daily_count = 3 // Chicken Blood Daily output Ceiling Default_pet_monster ID = 3001 // the default pet Monster (Monster ID in the table) Free_pet_monster free pet ID = 3 thousand // Monster (Monster ID in the table) = 2880 // Free_pet_duration free pets is Valid (unit: minutes) Pet_add_life_cost = 20,000 // pet Heal consumption of Silver Single_story_prize = new awards // new Story Drama Awards Personal arena up to row one_on_one_rank_count = 500 // How many Individuals One_on_one_add_challenge_times_cost = 20 // Increase the Number of Challenges bullions consumption Consumption of one_on_one_refined_lijin_cost = 10 // Inspired Gifts Consumption of one_on_one_refined_yuanbao_cost = 2, // Inspired Silver piece One_on_one_reset_cooldown_cost = 1 // Personal arena Clears CD Gold consumption (per minute) One_on_one_scene_id = 90 // Personal arena Fight Scene ID One_on_one_scene_x = 23 // Personal arena center Fight Scene Point x One_on_one_scene_y = 15 // Personal arena center Fight Scene Point y Challenge_dungeon_max_times = 3 // Number Challenge Chevalier, a Daily Challenge Challenge_dungeon_assist_max_times = 2, // the Daily Challenge Chevalier Number Assistance Melt_max_amount = 1000 // Melting pot of maximum Professional furnace output (with a drop Package), Followed by Ayumi, Nie Feng, plainly, the Second dream Melt_plunder_group_array = furnace Ayumi dropping 1; Furnaces Nie Feng dropped 1; Furnaces plainly falls 1; Furnaces Second dream falls 1 Melt_self_race_rate = 5 000 // probability of furnace output of professional Equipment, the denominator of 10,000 Melt_max_amount_gaoji = 1000 // advanced furnace maximum value Melt_plunder_group_array_gaoji = 0 = 16 // Senior Senior Senior furnace 1-10; 11 = furnace 11-15; 16 = furnace high-melting drops group, format: 0 = 40-level group of purple-mounted drop; 1 = 41-level group of purple-mounted drop, respectively, melting items> = 0 times drop set to load 40 purple, purple -> = 1 to 41 Purple_extra_stat = 21 // All over purple Extra attributes Orange_extra_stat = 25 // body Orange Extra Property Red_extra_stat = 26 // Full body red Extra Property Purple_extra_refined_7_stat = 22 // body Strengthening +7 Additional attributes Purple_extra_refined_10_stat = 23 // body Strengthening +10 Additional attributes Purple_extra_refined_15_stat = 27 // body Strengthening +15 Additional attributes Purple_extra_refined_20_stat = 28 // body Strengthening +20 Additional attributes No Twin cities compete for Guild_fight_regular_day = [*] [*] [W5] [20:00] // service Activity time after 7 days Guild_fight_start_service_time = [4] [20:00] // service 7 days Prior to Event time Guild_fight_since_union_time = [4] [20:00] // Merge 7 days Prior to Event time Guild_fight_scene = 4, // no Twin cities Scene ID Guild_fight_duration = 60 / Fighting / no time for the Twin cities, minutes Guild_fight_early_win_duration = 30 // Anti-Flag Victory Ahead of time, minutes Guild_fight_prize_duration time required = 5 // to Participate in activities, minutes Guild_fight_daily_prize_goods = 7051; // no official binded Daily Twin cities to receive items Guild_fight_win_guild_lilian = 500 // no Twin cities compete for the Victory Gang experience rewards Guild_fight_win_exp = 10 million // no experience in Twin cities compete for the Victory Award Guild_fight_lose_guild_lilian = 300 // Twin cities compete for failure-free experience rewards Gang Guild_fight_lose_exp = 8000000 // Twin cities compete for failure-free rewards Guild_fight_city_carry_flag_money_cost = one million UNIQUE // remove Flag consumption Guild_fight_kill_max_times = 20 // no for the Twin cities and killed the Hero Will receive the Award Number Guild_fight_kill_one_max_times = 4, // no for the Twin cities and killed the Same Hero Will receive the Award Number We know What it Divine_goods_count = 2, // How much one Takes the Fire Monkey Blood Divine_yuanbao_cost = 25 / / Price per Fire Monkey Blood Divine_max_bless = 100 // maximum value of Jiyun Divine_bless_per_times = 1_5 // value of each Additional Ji Yun Divine_money_times = 1 // in this Way WE know What Number Divine_money_cost = 100 000 // in this Way WE know What Consumes Divine_yuanbaotuiyan_cost = 50 // bullions Rehearsal time Price Plate Territory_regular_day = [*] [*] [W3] [20:00] // service Activity time after 7 days Territory_start_service_time = [2] [20:00] // Prior service 7 days Event time to Territory_since_union_time = [2] [20:00] // Merge 7 days Prior to Event time Territory_duration = 60 // Plates for the Fighting time, minutes Territory_early_win_duration = 30 // Anti-Flag Victory Ahead of time, minutes Territory_prize_duration = 15 // the time required to Participate in activities, minutes Remove Flag territory_carry_flag_cost = 1000000 // Silver consumption Gang Territory_win_guild_lilian = 400 // Plate for the win Gang experience rewards Territory_win_exp = 8000000 // Plate for the winning experience rewards Territory_lose_guild_lilian = 280 // Plate for the Gang failed to experience rewards Territory_lose_exp = 6 million // Plates for the failed experience rewards Territory_kill_max_times = 20 // Plates for the kill the Hero Will receive the Award Number Territory_kill_one_max_times = 4 // Plates for the killing the Hero Will receive the Same Award Number Dragon Dance Long_city_scene = 14 // Dragon Long_city_regular_day = [*] [*] [W7] [20:00] // Open for 7 days after the time Long_city_since_union_time = [7] [20:00] // Merge 7 days Prior to Event time Long_city_duration = 60 // time, minutes Long_city_early_win_duration = 30 // Victory Carries a Flag Ahead of time, minutes Long_city_prize_duration = 5, // to Obtain a Final Reward, you MUST stay in the Scene, minutes Long_city_daily_master_goods = 7057; binded; count = 3 // the Lord Daily rewards Long_city_daily_spouse_goods = 7057; binded; count = 3 // the Lord spouses Daily rewards Long_city_win_guild_lilian = 800 // Dragon Dance Gang Victory party experience Long_city_win_contribution = 800 // Dragon Dance Gang contribution to the party Victory Long_city_win_exp = 150 million Victory // Dragon Dance party experience Gang failed long_city_lose_guild_lilian = 600 // Dragon Dance party experience Gang failed long_city_lose_contribution = 600 // Dragon Dance party contributions Long_city_lose_exp = 100000000 / failed / Dragon Dance party experience Long_city_stay_prize_interval = 5, // How Long Dragon Dance in the Scene to an experience really Long_city_exp_base_multiple = 5 // default experience Dragon Dance Scene Rates (not 10 Times of experience from the experience and experience 20 Times Magnification) Long_city_kill_max_guild_lilian = 50 // kill up to get More
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